BlastCat Main Menu

For the longest time, the menu in BlastCat was in essence a programmer art placeholder. After finding some inspiration from other games, I had a solid idea on what to do. I was imagining a rotating planet showing different the different themes/worlds.

Blastcat_BackgroundTransition
The very first iteration of the new menu. Note the curvature, it’s achieved by custom UI component that deforms an image by an AnimationCurve. Check here for another example of this component. It turns out that with actual graphics (not placeholder) the distortion actually looks like crap, in this case anyway. I’m sure I’ll find a good use for this component one day.

BlastCat_MainMenu
Here’s the final result. It uses essentially the same animation as as above, but somewhat snappier. Also the different background layers parallax slightly when transitioning. The gradient background is just a simple plane with the vertex colors lerped to transition between colors.

Particle Prototyping

Played some Super Mario 3D World today and I must say the particle effects in that game is absolutely gorgeous. So gorgeous in fact that it inspired me to do some quick (< 5 minutes) prototypes for an upcoming project. I’m thinking we will be able to get some really awesome effects done with this approach.

Don’t mind the compression artifacts.

ExplosionTEstParticleWaveTest

It’s a new year!

It really has been an amazing year. Started out by doing Mechropolis in Q1-Q2 and a mobile/tablet demo for CoBots, went to Köln for GDC and Gamescom in the summer and started work on what would develop into BlastCat, Attended the Dreamhackathon at Globen, Went to Game Connection in Paris at the end of October, threw together Magnetos just before Christmas. And that’s just the game development related highlights! It’s been a crazy year, both personally and professionally.

So, what’s up for 2015? First up we’ll be finishing BlastCat, we still have a lot left to do but as it’s looking right now a February-March release is not completely unfeasible. I’ll also be finishing Magnetos, there isn’t that much left to do and as the scope is rather small so it’ll hopefully go smoothly. I’ll also most likely be doing a short but full time project before the summer.

I’ve got to say it feels quite good to have two planned releases for the first half 2015, but quite scary at the same time as the second half is somewhat of a empty void at the moment.

Browsed all the pictures I’ve taken during 2014 and found this gem. And you know, can’t have a blog post without at least one image! Best ice-cream face of the year!

2014-05-14 15.29.19