Games

Terrene – braindust.se

Terrene is a top-down shooter roguelike featuring a unique high-contrast low polyt art style. The team of four (including me) is currently working on bringing the game to PC platforms.

Developed with Unity 5.0.

What I’m doing during production:
  • Producer
    In charge of leading production on a daily basis, planning sprints and general problemsolving.
  • Shaders
    Designing and implementing all of the shaders in the game, using Shader Forge.
  • Programming
    Designing and development of tools, systems and GUI. Implementation of animations.

BlastCat – braindust.se

Screenshot_1BlastCat is a casual 2d sidescrolling action puzzle game currently in development for mobile platforms. It’s the first endeavor of Braindust.

More info coming when we’ve gotten further into development!

Developed with Unity 5.0.

What I’m doing during production:
  • Level Design
    Designing and implementing all of the levels in the game.
  • Programming
    Implementation of gameplay, systems, GUI, animations and everything else.

 CoBots – cobotsgame.com

CoBots is a two player cooperative puzzle game, set aboard a huge strange spaceship. The players needs to cooperate in every aspect of gameplay to traverse the environment and solve puzzles.

The team of six (including me) worked on the game for 15 weeks during which we produced an approximately one hour long experience spanning across 5 distinct levels. Developed with Unity.

The game was awarded ”Best First Year Project” as well as Best Overall Game (”The Pwnage Award”) at Gotland Game Conferance 2013. It was later commercially released and is available at cobotsgame.com.

What I did during production:
  • Producer
    In charge of leading production on a daily basis, planning sprints and managing PR. General problemsolving.
  • Level Design
    Layout, geometry, testing and iteration of all the levels.
  • Programming
    Implementation of puzzle components, puzzles and general level coding.
  • Cutscene animation
    I directed and animated all of the games cutscenes.

Mechropolis – mechropolisgame.com

Mechropolis is a first person puzzle game set in what’s the remnants of a lost civilization. The only remaining sign of life are small rusty robots going about their business, long after whoever built has gone.

You need to overcome challenges by throwing them (the robots, that is) together to create new ones that will help you traverse the environment and overcome challenges.

Mechropolis was developed over a period of 10 weeks by a team of seven (including me)

Developed with Unity using the ProBuilder 2 plugin.

What I did during production:
  • Producer
    In charge of leading production on a daily basis, planning sprints and managing PR. General problemsolving.
  • Level Design
    Layout, geometry, testing and iteration of all the levels.
  • Programming
    Implementation of puzzle components, puzzles and general level coding.